Post by Cpt Micha on Aug 25, 2008 16:12:18 GMT -5
Multi-Class Feats
There are two seperate restrictions on your choice of class-specific multiclass feats. First, you can't take a mulitclass feat for your own class. Second, once you take a multiclass feat, you can't take a seperate class-specific feat for a different class. You can dabble in a second class, not a third.
A character who has taken a class-specific multiclass feat counts as a member of that class for the purpose of meeting prerequisites for feats and qualifying paragon paths.
Initiate of the Faith [Multiclass Cleric]
* Prerequisite:Wisdom 13
* Benefit: You can swap a level 1 at-will power with that of a clerics level 1 at-will power.
Twice per day, you can use cleric's healing word feature, but only once per encounter.
In addition, you can use a holy symbol as an implement when using cleric powers or a cleric paragon path.
Initiate of the Sword [Mulitclass Fighter]
* Prerequisite: Strength 13
* Benefit:You can swap a level 1 at-will power with that of a fighter level 1 at-will power.
Choose either one-handed melee weapons or two-handed melee weapons. Once per encounter, as a free action, you can add a +1 to the attack roll you make with that weapon of that category until the end of your next turn. Whether the attack hits or misses, you mark the target until the end of your next turn.
Soldier of the Faith [Multiclass Paladin]
* Prerequisite: Charisma 13
* Benefit:You can swap a level 1 at-will power with that of a paladin level 1 at-will power.
Once per encounter, you can use the divine challenge feature.
In addition, you can use holy symbol or a holy avenger when using a paladin power or a paladin paragon path.
Warrior of the Wild [Multiclass Ranger]
* Prerequisite:Strength 13 or Dexterity 13
* Benefit:You can swap a level 1 at-will power with that of a ranger level 1 at-will power.
Once per encounter, you can use the ranger's Hunter's Quarry class feature.
Sneak of Shadows [Multclass Rogue]
* Prerequisite:Dexterity 13
* Benefit:You can swap a level 1 at-will power with that of a rouge level 1 at-will.
Once per encounter, you can use the rogue's Sneak Attack class feature.
Pact Initiate [Multiclass Warlock]
* Prerequisite:Charisma 13 or Con 13
* Benefit:You can swap a level 1 at-will power with the level 1 at-will power, eldritch blast.
Choose a warlock. You gain the pact's at-will power as a per encounter power, and you can pursue the warlock paragon path based on that pact.
In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path.
Student of Battle [Multiclass Warlord]
* Prerequisite:Strength 13
* Benefit:You can swap a level 1 at-will power with that of a warlord level 1 at-will power.
Twice per day, you can use the warlord's insipring word feature, but no more than once per encounter.
Arcane Initiate [Multiclass Wizard]
* Prerequisite:Intelligence 13
* Benefit:You can swap a level 1 at-will power with that of a wizard level 1 at-will power.
Choose another 1st level wizard at-will. You can use that power as a per encounter power.
In addition, you can use an orb, a staff, or a wand as an implement when using wizard powers or a wizard paragon path power.
There are two seperate restrictions on your choice of class-specific multiclass feats. First, you can't take a mulitclass feat for your own class. Second, once you take a multiclass feat, you can't take a seperate class-specific feat for a different class. You can dabble in a second class, not a third.
A character who has taken a class-specific multiclass feat counts as a member of that class for the purpose of meeting prerequisites for feats and qualifying paragon paths.
Initiate of the Faith [Multiclass Cleric]
* Prerequisite:Wisdom 13
* Benefit: You can swap a level 1 at-will power with that of a clerics level 1 at-will power.
Twice per day, you can use cleric's healing word feature, but only once per encounter.
In addition, you can use a holy symbol as an implement when using cleric powers or a cleric paragon path.
Initiate of the Sword [Mulitclass Fighter]
* Prerequisite: Strength 13
* Benefit:You can swap a level 1 at-will power with that of a fighter level 1 at-will power.
Choose either one-handed melee weapons or two-handed melee weapons. Once per encounter, as a free action, you can add a +1 to the attack roll you make with that weapon of that category until the end of your next turn. Whether the attack hits or misses, you mark the target until the end of your next turn.
Soldier of the Faith [Multiclass Paladin]
* Prerequisite: Charisma 13
* Benefit:You can swap a level 1 at-will power with that of a paladin level 1 at-will power.
Once per encounter, you can use the divine challenge feature.
In addition, you can use holy symbol or a holy avenger when using a paladin power or a paladin paragon path.
Warrior of the Wild [Multiclass Ranger]
* Prerequisite:Strength 13 or Dexterity 13
* Benefit:You can swap a level 1 at-will power with that of a ranger level 1 at-will power.
Once per encounter, you can use the ranger's Hunter's Quarry class feature.
Sneak of Shadows [Multclass Rogue]
* Prerequisite:Dexterity 13
* Benefit:You can swap a level 1 at-will power with that of a rouge level 1 at-will.
Once per encounter, you can use the rogue's Sneak Attack class feature.
Pact Initiate [Multiclass Warlock]
* Prerequisite:Charisma 13 or Con 13
* Benefit:You can swap a level 1 at-will power with the level 1 at-will power, eldritch blast.
Choose a warlock. You gain the pact's at-will power as a per encounter power, and you can pursue the warlock paragon path based on that pact.
In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path.
Student of Battle [Multiclass Warlord]
* Prerequisite:Strength 13
* Benefit:You can swap a level 1 at-will power with that of a warlord level 1 at-will power.
Twice per day, you can use the warlord's insipring word feature, but no more than once per encounter.
Arcane Initiate [Multiclass Wizard]
* Prerequisite:Intelligence 13
* Benefit:You can swap a level 1 at-will power with that of a wizard level 1 at-will power.
Choose another 1st level wizard at-will. You can use that power as a per encounter power.
In addition, you can use an orb, a staff, or a wand as an implement when using wizard powers or a wizard paragon path power.