|
Weapons
Jul 14, 2008 18:06:22 GMT -5
Post by Cpt Micha on Jul 14, 2008 18:06:22 GMT -5
Archaic Weapons.
Weapon Name. Proficiency bonus, dmg, hands required, range, spec Shotgun +2, 2d8(close) 2d4 long. 2 hands, 10/20. blast 2 Pistol +2 2d4 1 hand, 10/20. Assault Rifle +2 2d6 2 hands, 20/40 blast 3 SubMachinegun +2 2d4, 1, 20/40 blast 4 Revolver +2 1d10, 10/20 Frag Grenade +0, 2d6/4 15/30 1 hand, burst 2 (d6s) burst 4 (d4s) Sword +3, 1d8 1 hand. Versatile. Bow +2 1d10 2 handed. 20-40
Pre Modern Weapons
Maser Rifle, +3 2d6 15/30 2 handed recharge 1 Maser Pistol +3 2d6 10/20 1 handed. recharge 1 Chainsword +2 2d6 1 handed, versatile Grenade Tank Buster +0, 2d10 15/30 burst 1 Powermace +2 1d12, 1 hand Force Maul +2, 2d6, 2 hands, Double Str Mod to damage
Modern Weapons
Laser Rifle, +3 2d8/10 20/40 2 hands recharge 1 Option HotShot (ups die category by one, but recharge on 2 rounds) Laser Pistol +3 2d8 15/30 1 hand. Plasma Cannon +2, 2d10, 15/30, 2 hands, HighCrit and Overheat Grenade, Plasma +0 4d6 15/30. Burst 2. Sticky. Lasersword +3 2d6 2 handed, Recharge 1 by pass DR Plasmablade +3 2d8, 1 handed, superior, overheat High Frequency sword, +3 2d4, 1 hand, superior high crit Force Axe +2 3d6 2 hands, High Crit LaserSpear, +2 2d6, 2 hands, Reach Energy Sword +3, 1d8 1 hand, high crit
|
|