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Post by Cpt Micha on Aug 7, 2008 17:06:38 GMT -5
These are the most famous locations, and descriptions of them for the setting.
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Post by Cpt Micha on Aug 7, 2008 17:25:33 GMT -5
Azengard is an island nation off the western edge of the continent. It is approximately eighty miles wide (east to west) and roughly heart shaped, the northern to southern distance is roughly sixty miles.
The island is lush, but temperate all year long.
The architecture tends to for the nobility have wide open roofed buildings and heavy use of marble, set with rubies sapphires or obsidian. Doors tend to be made of ashwood and ivory. Plants are usually quite prevalent, often times a building will be built with a tree or vine as a center or theme rather than to tear it down. There is very little difference in terms of beauty between the cities and the country. Continual flame torches light the capital city streets at night. Though they are spaced enough apart to reduce ambient light.
In the capital city buildings are very tall with the nobility living in the upper most levels, the open roofs are still sheltering due to the walls of force that serve as ceilings. The Everstar Castle is true elegance with nature's grace. The tower of the God Queen seeming as if it where rock moving in an upward spiral. The city possesses running and hot water due to use of aqueducts and hotsprings. A slight breeze always seems present in this land, a cool refreshing one in the summer and a warm one in the winter months.
The countryside of Azengard is rich and fertile, while also being mountainous. The mountains are among the oldest in the world, having been gradually worn down over the long eons. All manner of folk are seen in the countryside, commoners tending fields, questing knights protecting the citizenry or seeking an item to perhaps gain the favor of their God Queen. There are ruins present out in these regions and various caves. Perhaps remnants of something from the past before the Shattering.
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Post by Cpt Micha on Aug 7, 2008 17:46:30 GMT -5
Azrothia is a land of open fields and gentle rolling hills. The Buildings tend to be made of granite, brick and quartz. Cities and towns tend to be built on hills with large bridges between the hills even if the city continues down the hillside. This is designed specifically to provide tactical advantage of higher ground as well as for aesthetics, and forces the enemy to have to cross these bridges to gain access to vital regions of the city. Four spires of quartz with a flat top between them and on top of the spires. The other towers usually belong to the local lord, looking similar to the High Guard towers save for a long long stair case leading up to the tower. The buildings tend to have flat roofs with walls built to go above the roofing by usually two to three feet.
The Bridges also have another tactical use there are usually gates on either side. To better secure a taken part of a metropolis from still untaken sections should the need arise, and they also give a place for cavarly to be extremely devastating. These gates are double barred one thick bar of granite on the inside to keep invaders out, and a thick wooden bar on the outside to keep them in.
The countryside towns are much simpler, often having either simple stone walls with a wooden stockade on the outside perimeter.
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Post by Cpt Micha on Aug 7, 2008 19:37:34 GMT -5
The architecture of this arid land is built to maximize cooling, and making the most of the moist caves below the surface. Cacti are located throughout the surface city to provide some green as well as emergency water in especially dry periods. Large aqueducts exist in the under city providing an otherwise near waterless city with running cool water. Very little water exists above ground that is not in use. The buildings are all primarily comprised of limestone and throughout the city exists wind breaks to stop some of the effects of the ravaging stand storms. Temples often possess bronze or golden domed roofs. Rare rural communities are mostly built along oasises.
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Post by Cpt Micha on Sept 9, 2008 10:02:10 GMT -5
The lands of the Genthanians have a varied set of architectures. Lake Cyasania's tribes built upon the lake itself with only a single bridge leading back to shore. No doubt drawing inspiration from their Azrothian rivals. Great open spaces exist in the city with the only access to the other side requiring swimming or small watercraft to get across. Cyasania's denizens love and respect their beloved lake. The Genthanian coastal dwellers build their cities amongst the large dunes, using them as walls barriers and breaks. Towers and walls upon the dunes, buildings behind them some of the dunes are artificial in nature as well. The most peaceful of the Genthanian region belongs to the plainsmen. Rare are their permanent settlements preferring to follow game from location to location. Their permanent settlements are places of worship believing that particular ground to be Holy or Sacred.
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Post by Cpt Micha on Sept 9, 2008 10:38:01 GMT -5
The most reclusive of the Powers is Keriadias. Believing to be invincible due to their collective mastery over the Arcane Art and are considered the largest holder (and hoarder) of artifacts on Argoth. The mountains and the cities are often confused to be one and the same. Three massive towers seem to flow upward from the mountains. Massive spans and layers exist between them. The very air tingles with magical energy. Faint whispers often drift through the breezes. The buildings possess many balconies over looking the valleys below the mountain regions. Cliffs at alleyways and the buildings are usually made from granite and obsidian. At night the air has a pale blue light from the ambient magical energy in the air.
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Post by Cpt Micha on Sept 9, 2008 10:40:49 GMT -5
More to come soon. Stay tuned!
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