Post by Cpt Micha on Jul 2, 2008 16:53:55 GMT -5
Our first monster in the new monster's bestiary, is a creation of mine based off of a real life animal.
The Pangolin.
Pangolins are usually small insect eating animals. However in Aegir large insects plague outer territory particularly in the warm desert and jungles. The Pangolins from these regions have been altered and selectively bred in such a way that they are larger and domesticated into being faithful battlemounts. Pangolins usually will prefer to hunt in packs against the larger beetles and insects. Their use was frequent during Aegir's prime but have since as they have for the rest of the world of Talsidias have become near myths.
Pangolin Level 1 Brute. Large
Initiative+1 Senses +5 Perception low light vision.
Hp 36/36 Bloodied 18
Speed 8. Ac 14, Fort 15, Reflex 13, Will 10
Attacks Claw +4vs Ac 1d6+4.
Defensive spines when bloodied Pangolins use their sharp edged plates upon their attackers close 1. 1d8+6
Str 19 (+4) Con 16 (+3) Dex 13 (+1) Int 2 (-4) Wis 11 (+0) Cha 9 (-1)
Battle Pangolin Level 3 Soldier. Large
Initiative +5, Senses +8 Perception Low light vision.
Hp 47/47 Bloodied 23 Surge 11 Surge perday (if used by someone with a healing ability) 1
Speed 8, Ac 21, Fort 16, Ref 14, Will 14
Attacks Claw +6vs Ac 1d6+5. Claw rake. Upon hitting after a move the Battle Pangolin rears up and makes a second more deadly rake of it's claws. +15vs Reflex deals 1d10+3 damage.
Sharp Flanks at will. If the enemy attacks the rider they take five points of damage unless they are using a reach, or ranged weapon or spell.
Str 21 (+6) Con 18 (+5) Dex 14 (+3) Int 2 (-3) Wis 14 (+3) Cha 10 (+1)
The Pangolin.
Pangolins are usually small insect eating animals. However in Aegir large insects plague outer territory particularly in the warm desert and jungles. The Pangolins from these regions have been altered and selectively bred in such a way that they are larger and domesticated into being faithful battlemounts. Pangolins usually will prefer to hunt in packs against the larger beetles and insects. Their use was frequent during Aegir's prime but have since as they have for the rest of the world of Talsidias have become near myths.
Pangolin Level 1 Brute. Large
Initiative+1 Senses +5 Perception low light vision.
Hp 36/36 Bloodied 18
Speed 8. Ac 14, Fort 15, Reflex 13, Will 10
Attacks Claw +4vs Ac 1d6+4.
Defensive spines when bloodied Pangolins use their sharp edged plates upon their attackers close 1. 1d8+6
Str 19 (+4) Con 16 (+3) Dex 13 (+1) Int 2 (-4) Wis 11 (+0) Cha 9 (-1)
Battle Pangolin Level 3 Soldier. Large
Initiative +5, Senses +8 Perception Low light vision.
Hp 47/47 Bloodied 23 Surge 11 Surge perday (if used by someone with a healing ability) 1
Speed 8, Ac 21, Fort 16, Ref 14, Will 14
Attacks Claw +6vs Ac 1d6+5. Claw rake. Upon hitting after a move the Battle Pangolin rears up and makes a second more deadly rake of it's claws. +15vs Reflex deals 1d10+3 damage.
Sharp Flanks at will. If the enemy attacks the rider they take five points of damage unless they are using a reach, or ranged weapon or spell.
Str 21 (+6) Con 18 (+5) Dex 14 (+3) Int 2 (-3) Wis 14 (+3) Cha 10 (+1)