Post by Cpt Micha on Jun 23, 2008 23:08:27 GMT -5
Lizardfolk in habit warm swamps and marshes feeding on local wildlife and usually drive off or kill trespassers entering their territory. Some especially cruel and savage Lizardfolk capture victims for their feasts. Lizardfolk excel at swimming and often take to the water to stalk prey and evade pursuit. Lizardfolk can hold their breath for ten minutes without trouble.
Lizardfolk adventurers often are out to make a new home for themselves or their tribe. They often take up adventuring life due to a life debt owed to another as well, Lizardfolk are often viewed as a primitive or savage species but are no less intelligent than the so called civilized races.
Lizardfolk were created by the Fore Runners and as a result they are one of the eldest races. They have powerful magic that dates back before most civilization. They have bloated elder Greenscale elders who divine prophecy from the stars and other signs and portents and lead the Lizardfolk on. Often times a dragon or other powerful scaly kind creature will usurp this role.
In Battle Lizardfolk are nearly fearless, almost unstoppable once their ire is raised, usually only by being completely destroyed to the man do they consider themselves defeated making them terrifying warriors indeed.
Lizardfolk are bipedal humanoids with scaly lizard like skin, lizard heads and often have crests or spines running down their backs and tails. They have varying colors usually shades of blue, green, red and black.
Lizardfolk
+2 Str, +2 Wis
Med size
Movement 6 squares (30 feet)
Swampwalk (ignores difficult terrain if the terrain is bog and or shallow water)
+2 Athletics +2 Nature
Proficient with Spears and Blowguns
Poison Resistance 5+1/2 level
1/encounter Bog Cloud 1d6+con mod poison damage. Area 2 within 10 squares. +4 Bonus 2d6 +con mod at 11th level, +6 bonus and 3d6+con at 21st level.
Languages Common and Draconic.
Lizardfolk adventurers often are out to make a new home for themselves or their tribe. They often take up adventuring life due to a life debt owed to another as well, Lizardfolk are often viewed as a primitive or savage species but are no less intelligent than the so called civilized races.
Lizardfolk were created by the Fore Runners and as a result they are one of the eldest races. They have powerful magic that dates back before most civilization. They have bloated elder Greenscale elders who divine prophecy from the stars and other signs and portents and lead the Lizardfolk on. Often times a dragon or other powerful scaly kind creature will usurp this role.
In Battle Lizardfolk are nearly fearless, almost unstoppable once their ire is raised, usually only by being completely destroyed to the man do they consider themselves defeated making them terrifying warriors indeed.
Lizardfolk are bipedal humanoids with scaly lizard like skin, lizard heads and often have crests or spines running down their backs and tails. They have varying colors usually shades of blue, green, red and black.
Lizardfolk
+2 Str, +2 Wis
Med size
Movement 6 squares (30 feet)
Swampwalk (ignores difficult terrain if the terrain is bog and or shallow water)
+2 Athletics +2 Nature
Proficient with Spears and Blowguns
Poison Resistance 5+1/2 level
1/encounter Bog Cloud 1d6+con mod poison damage. Area 2 within 10 squares. +4 Bonus 2d6 +con mod at 11th level, +6 bonus and 3d6+con at 21st level.
Languages Common and Draconic.