Post by Cpt Micha on May 1, 2009 8:30:25 GMT -5
Thanks to Crimson Concerto for coming up with a mechanically appealing version of the Minotaur.
THE MINOTAUR
RACIAL TRAITS
Average Height: 7' 1" - 7' 5"
Average Weight: 320 - 350 lb.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 Squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Nature, +2 Perception
Beast Within: When you're bloodied, you gain a +1 racial bonus to attack rolls.
Ferocity: If you are reduced to 0 or fewer Hit Points, you can use an at-will attack power as a free action before falling unconscious.
Natural Cunning: You gain a +1 racial bonus to your Reflex defense. In addition, you gain a +2 bonus to checks made to avoid becoming lost, such as Intelligence checks made against a Maze spell.
Gore: You can use Gore as an encounter power.
GORE (Minotaur Racial Power)
Encounter
Minor Action, Melee 1
Target: 1 creature
Attack: Strength +4 vs. AC or Constitution +4 vs. AC or Dexterity +4 vs. AC
Increase to +6 at 11th level and +8 at 21st level.
Hit: 1D6+ Strength modifier damage.
Increase to 2D6+ Strength modifier at 11th level and 3D6+ Strength modifier at 21st level.
Special: At 1st level, you determine whether you use Strength or Constitution or Dexterity to attack with this power. Once you make that choice, you can't change it later.
This power counts as a melee basic attack. When a power allows you to make a melee basic attack, you can use this power. If you use this power in place of a basic melee attack and hit, you also knock the target prone.
THE MINOTAUR
RACIAL TRAITS
Average Height: 7' 1" - 7' 5"
Average Weight: 320 - 350 lb.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 Squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Nature, +2 Perception
Beast Within: When you're bloodied, you gain a +1 racial bonus to attack rolls.
Ferocity: If you are reduced to 0 or fewer Hit Points, you can use an at-will attack power as a free action before falling unconscious.
Natural Cunning: You gain a +1 racial bonus to your Reflex defense. In addition, you gain a +2 bonus to checks made to avoid becoming lost, such as Intelligence checks made against a Maze spell.
Gore: You can use Gore as an encounter power.
GORE (Minotaur Racial Power)
Encounter
Minor Action, Melee 1
Target: 1 creature
Attack: Strength +4 vs. AC or Constitution +4 vs. AC or Dexterity +4 vs. AC
Increase to +6 at 11th level and +8 at 21st level.
Hit: 1D6+ Strength modifier damage.
Increase to 2D6+ Strength modifier at 11th level and 3D6+ Strength modifier at 21st level.
Special: At 1st level, you determine whether you use Strength or Constitution or Dexterity to attack with this power. Once you make that choice, you can't change it later.
This power counts as a melee basic attack. When a power allows you to make a melee basic attack, you can use this power. If you use this power in place of a basic melee attack and hit, you also knock the target prone.